Tools

From The Cataclysm: Dark Days Ahead Wiki
Jump to: navigation, search

Contents

Tools are your friends, many of them have their own unique functions and most are needed in some crafting and construction recipes (both for structures and vehicles).

You'll come across most of them just by exploring or found as loot from zombies. You can also create makeshift versions of some of them (such as stone hammers, stone axes, stone pots, etc), but for that you'll need some survival knowledge.

[edit] List of tools

  • Reloading time of tools is a sum of their weight and volume plus 100 additional movement points and hands encumberment penalty. Reloading can be interrupted.
  • Unloading time is a half of reloading time, and full charge is unloaded in one action. Unloading can't be interrupted.
  • Function is a function called when the tool is applied, or called once per turn if the tool is active. The same function can be used for both. See iuse.h and iuse.cpp for functions.
{{row/Template:Large tent
Name & charges (default/max) R
Price
Mat.
Vo
We
Ba
Cut
Hit
Ammo Type
; halligan bar 12 750 steel 5 3600 20 5 2 none
( nail gun (0/100) 12 100 iron 4 22 12 1 0 nails
, cheap lighter (100) 60 35 plastic / iron 0 0 0 0 0 none
, matchbook (20) 60 10 paper 0 0 0 0 0 none
, sewing kit (50/200) 30 120 plastic / iron 2 0 -3 0 -1 none
, scissors 50 45 iron / plastic 1 1 0 8 -1 none
, umbrella 30 24 plastic / wood 8 0.3 3 8 1 none
; fire extinguisher (80) 20 700 iron 16 20 26 0 -1 none
; hammer 35 70 iron / wood 2 5 17 0 1 none
; flashlight (off) (100) 40 380 plastic / iron 3 2 1 0 2 batteries
; flashlight (on) (100) 0 380 plastic / iron 3 2 1 0 2 batteries
; lightstrip (dead) 0 200 plastic / iron 1 1 1 0 2 none
; lightstrip (inactive) (12000) 0 200 plastic / iron 1 1 1 0 2 none
; lightstrip (active) (12000) 0 200 plastic / iron 1 1 1 0 2 none
; hotplate (100/200) 10 250 iron / plastic 5 6 8 0 -1 batteries
, soldering iron (20/200) 70 200 iron 3 1 2 6 0 batteries
; water purifier (100) 5 1200 plastic / iron 12 20 2 0 -3 batteries
; two-way radio (100) 10 800 plastic / iron 2 3 10 0 0 batteries
; radio (off) (100) 20 420 plastic / iron 4 2 4 0 -1 batteries
; radio (on) (100) 0 420 plastic / iron 4 2 4 0 -1 batteries
; noise emitter (off) (100) 0 600 plastic / iron 4 3 6 0 -1 batteries
; noise emitter (on) (100) 0 600 plastic / iron 4 3 6 0 -1 batteries
; road map (1) 40 10 mnull 1 0 0 0 -1 none
; restaurant guide (1) 40 10 mnull 1 0 0 0 -1 none
; crowbar 18 130 iron 4 9 16 3 2 none
/ hoe 30 90 iron / wood 14 14 12 10 3 none
/ shovel 40 100 iron / wood 16 18 15 5 3 none
/ chainsaw (off) (0/400) 7 350 iron / plastic 12 40 10 0 -4 gasoline
/ chainsaw (on) (0/400) 0 350 iron / plastic 12 40 4 70 -5 gasoline
; jackhammer (0/120) 2 890 iron 13 54 20 6 -4 gasoline
; geiger ctr (off) (100) 8 300 plastic / steel 2 2 2 0 0 batteries
; geiger ctr (on) (100) 0 300 plastic / steel 2 2 2 0 0 batteries
; teleporter (20) 10 6000 plastic / steel 3 12 4 0 -1 plutonium
; goo canister (1) 8 3500 steel 6 22 7 0 1 none
* zombie pheromone (3) 1 400 flesh / plastic 1 1 -5 0 -1 none
; portal generator (10) 2 6600 steel / plastic 2 10 6 0 -1 none
, inactive manhack 1 600 steel / plastic 1 3 6 6 -3 none
; inactive turret 1 4000 steel / plastic 12 12 8 0 -3 none
; UPS (off) (0/1000) 5 2800 steel / plastic 12 6 10 0 -1 batteries
; UPS (on) (0/1000) 0 2800 steel / plastic 12 6 10 0 -1 batteries
; tazer (0/500) 3 1400 iron / plastic 1 3 6 0 -1 batteries
; mp3 player (off) (100) 18 800 iron / plastic 1 1 0 0 0 batteries
; mp3 player (on) (100) 0 800 iron / plastic 1 1 0 0 0 batteries
; vortex stone (1) 2 3000 stone 2 0 6 0 0 none
; dog food 5 60 flesh 1 2 0 0 -5 none
; dog whistle 0 300 steel 0 0 0 0 0 none
; vacutainer 10 300 plastic 1 0 0 6 -3 none
; welder (0/500) 25 900 iron 6 24 7 0 -1 batteries
; makeshift welder (0/500) 0 450 iron 6 24 7 0 -1 batteries
; cot 40 1000 iron / cotton 8 10 6 0 -1 none
; rollmat 40 400 mnull 4 3 0 0 -1 none
; X-Acto knife 10 40 iron / plastic 1 0 0 14 -4 none
, scalpel 48 40 steel 1 0 0 18 -4 none
/ machete 5 280 iron 8 14 6 28 2 none
/ katana 2 980 steel 16 16 4 45 1 none
/ knife spear 5 140 wood / steel 6 6 2 28 1 none
/ rapier 3 980 steel 6 9 5 28 2 none
/ awl pike 5 2000 iron / wood 14 18 8 50 2 none
/ broadsword 30 1200 iron 7 11 8 35 2 none
/ makeshift machete 0 100 iron 7 12 4 15 1 none
/ makeshift halberd 0 100 iron 13 17 4 15 2 none
; steak knife 85 25 steel 1 2 2 10 -3 none
; butcher knife 10 80 steel 3 6 4 18 -3 none
; combat knife 14 100 steel / plastic 2 2 2 22 -2 none
; wood saw 15 40 iron / wood 7 3 -6 1 -2 none
/ wood axe 8 105 wood / iron 17 15 24 18 1 none
; hack saw 17 65 iron 4 2 1 1 -1 none
; tent 17 65 iron 10 20 4 0 -3 none
; damaged tent 17 65 iron 10 20 4 0 -3 none
/ torch (25) 95 0 wood 6 10 12 0 3 none
/ torch (lit) (25) 95 0 wood 6 10 12 0 3 none
, candle (100) 40 0 veggy 1 1 0 0 -2 none
, candle (lit) (100) 40 0 veggy 1 1 0 0 -2 none
; brazier 50 900 iron 6 5 11 0 1 none
; kinetic bullet puller 5 100 steel / plastic 2 4 10 0 0 none
; hand press & die set (100) 5 100 steel / plastic 2 4 8 0 -2 batteries
; screwdriver 40 65 iron / plastic 2 3 6 0 -1 none
; wrench 30 86 iron 2 5 15 0 2 none
; snare trigger 50 15 wood 1 0 0 0 -1 none
; bolt cutters 5 100 steel / plastic 5 4 10 4 1 none
/ mop 30 24 plastic 10 8 6 0 1 none
; picklock kit 20 0 steel 0 0 0 0 0 none
/ pickaxe 60 160 wood 12 11 12 0 -1 none
; spray can (10) 50 10 plastic 1 1 0 0 0 none
, rag 1 0 cotton 1 1 0 0 0 none
, PDA (100) 60 35 plastic / iron 1 1 0 0 0 none
, PDA - Flashlight (100) 60 35 plastic / iron 1 1 0 0 0 none
; pocket knife 14 100 steel / plastic 0 2 0 10 -4 none
; bone needle (0/200) 0 0 flesh 0 0 0 0 0 thread
; stone hammer 35 70 stone / wood 2 8 12 0 0 none
/ stone axe 8 105 wood / stone 17 19 15 18 0 none
/ stone shovel 40 100 stone / wood 16 21 15 5 3 none
/ digging stick 40 100 wood 6 10 12 0 3 none
; shelter kit 17 65 wood / leather 40 20 4 0 -3 none
; damaged shelter kit 17 65 wood / leather 40 20 4 0 -3 none
; heatpack 60 65 plastic 1 1 1 1 1 none
; used heatpack 2 10 plastic 1 1 1 1 1 none
, electrohack 3 400 plastic / steel 2 2 5 0 1 none
; binoculars 20 300 plastic / glass 2 3 6 0 -1 none
: integrated toolset 20 2000 mnull 2 3 6 0 -1 none
) pot 25 45 iron 8 6 9 0 1 none
) frying pan 25 50 iron 6 6 14 0 2 none
; stone pot 0 0 stone 9 3 4 0 -1 none
; hatchet 10 95 iron / wood 6 7 12 12 1 none
/ sledge hammer 6 120 wood / iron 18 38 40 0 0 none
, skewer 10 10 wood 0 0 0 0 -10 none
, crack pipe 37 35 glass 1 1 0 0 -10 none
& RV kitchen unit 20 400 steel 80 900 0 0 -2 none
/ wood spear 5 40 wood 5 3 4 18 1 none
, syringe 8 25 plastic 1 0 -4 6 -2 none
, science ID card 2 600 plastic 0 0 -8 1 -3 none
, military ID card 3 1200 plastic 0 0 -8 1 -3 none
, USB drive 5 100 plastic 0 0 0 0 0 none
; jack 0 86 iron 5 11974 11 0 2 none

[edit] Traps

Name & charges (default/max) R
Price
Mat.
Vo
We
Ba
Cut
Hit
Use
; bubblewrap 50 40 plastic 2 0 -8 0 0 none
; bear trap 5 120 iron 4 12 9 1 -2 none
; nailboard trap 0 30 wood 18 18 12 6 -3 none
; tripwire trap 0 35 paper 1 0 -10 0 -1 none
; crossbow trap 0 600 iron / wood 7 10 4 0 -2 none
; shotgun trap 0 450 iron / wood 7 11 12 0 -2 none
; blade trap 0 500 iron 13 21 4 16 -4 none
; light snare kit 0 100 wood 1 3 0 10 0 none
; heavy snare kit 0 250 wood 1 5 0 20 0 none
; land mine 3 2400 iron 3 6 10 0 -1 none
; booby trap 0 500 steel / plastic 3 2 0 0 -4 none

[edit] Explosives

Things of which the only purpose is to make your hands magically disappear. Or your flesh. Or your lungs. Your pick.

Explosives are complex beasts:

  • Explosives have a power value, which is used to determine the impact damage as well as the amount of noise.
  • Noise is equal to power * 2 if the explosive lights fires, or power * 10 if it does not.
  • If the explosive has a blast effect, the blast radius is equal to the square root of (power / 4), rounded down. The blast will deal damage to creatures equal to 3 * power at the blast origin, scaling down with distance. NPCs and Players will receive between 1/3 and the full damage value to each limb except the torso, which will receive between 0.5 and 1.5 times the original blast damage.
  • If the explosive lights fires then every square in the blast radius will be lit on fire.
  • Some explosives fire shrapnel shards, each of which deals 20-60 damage and flies a random distance in a random direction, up to double the blast radius. These can be incredibly deadly, even a single one impacting a player's torso or head is likely to end a player's life.
Name & charges (default/max) R
Price
Mat.
Vo
We
Ba
Cut
Hit
Power
Rd
Ns
Shr
Fire
Bst
* pipe bomb 4 150 iron 2 3 11 0 1
* active pipe bomb (3) 0 0 iron 2 3 11 0 1 6-14 1 60-140 0-4 N Y
* grenade 3 400 iron / plastic 1 1 10 0 -1
* active grenade (5) 0 0 iron / plastic 1 1 10 0 -1 12 1 120 28 N Y
* flashbang 3 380 steel / plastic 1 1 8 0 -1
* active flashbang (5) 0 0 steel / plastic 1 1 8 0 -1 0 (Flashbang) 8 12 0 N N
* EMP grenade 2 600 steel / plastic 1 1 8 0 -1
* active EMP grenade (3) 0 0 steel / plastic 1 1 8 0 -1 0 (EMP) 4 0 0 N N
* scrambler grenade 2 600 steel / plastic 1 1 8 0 -1
* active scrambler grenade (3) 0 0 steel / plastic 1 1 8 0 -1
* teargas canister 3 600 steel 1 1 6 0 -1
* active teargas (5) 0 0 steel 1 1 6 0 -1
* smoke bomb 5 180 steel 1 1 5 0 -1
* active smoke bomb 0 0 steel 1 1 5 0 -1
* molotov cocktail 0 200 glass / cotton 2 2 8 0 1
* molotov cocktail (lit) (1) 0 0 glass / cotton 2 2 8 0 1 8 1 16 0 Y Y
* acid bomb 0 500 glass 1 1 4 0 -1
* acid bomb (active) 0 0 glass 1 1 4 0 -1 0 (Acid) 1 0 0 N N
* dynamite 5 700 plastic 6 10 4 0 -3
* dynamite (lit) 5 0 plastic 6 10 4 0 -3 60 3 600 0 N Y
* pack of firecrackers (25) 5 100 paper 0 0 1 0 -3
* pack of firecrackers (lit) 5 0 paper 0 0 0 0 -3
* firecracker 5 2 paper 0 0 1 0 -3
* firecracker (lit) 5 0 paper 0 0 1 0 -3 0 0 20 0 N N
* mininuke 1 1800 steel / plastic 3 4 8 0 -2
* mininuke (active) 0 0 steel / plastic 3 4 8 0 -2 200 7 2000 0 N Y
; C4-Explosive 5 6000 plastic / steel 6 2 0 0 -4
; C4-Explosive(armed) (9) 0 6000 plastic / steel 6 2 0 0 -4 40 3 400 3 N Y
Explosives
Pipe bomb · Grenade · Flashbang · EMP grenade · Scrambler grenade · Teargas canister · Smoke bomb · Molotov cocktail · Acid bomb · Dynamite · Pack of firecrackers · Firecracker · Mininuke · C4-Explosive

[edit] Functions shared by tools

  • Knives, Lawnmower blades, etc - All these bladed implements can be used to cut up fabric, and carve pieces of wood into skewers.
  • Cutting Weapons such as steak knives and butcher knives can butcher corpses. Stand over a corpse and Butcher it. The more cutting damage, the faster you butcher.
Personal tools
Namespaces

Variants
Actions
Navigation
Toolbox